2021.09.16 23:42 GingerGarboSnap Check it out as I challenge the 8th gym and work my way closer to fighting the elite four. The ending is getting near.
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2021.09.16 23:42 Snowierr Civilians = Worthless
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2021.09.16 23:42 CherriBombXOXO Midwestern theme today, do I make a good cowgirl? [F20]
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2021.09.16 23:42 TheMemeLocomotive Looks like I got lucky today
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2021.09.16 23:42 seal099 The worst feeling ever
You get off of work/school/whatever obligations you have
You crack open a cold one or light one up
You think “damn, I’d like to ko some dorks on my favourite UFC game that is definitely an accurate simulation of MMA and not at all a complete piece of shit”
You log on to your gaming console just as the hour is beginning and enter the online world championships
FLYWEIGHT (W), STRAWWEIGHT (W), BANTAMWEIGHT(W)submitted by seal099 to EASportsUFC [link] [comments]
2021.09.16 23:42 fuckinshitshow 18' Odyssey LKAS
Driving home with LKAS on when.... LKAS flashes warning and says something like 'LKAS cannot function, turning off.' 5 seconds later all electrical resets, radio, dashboard, everything. About 10 seconds later and going 25mph, the steering wheel JARRED to the right and pull the van off the road and I yanked it back left into the road. Holy dog shit. Is this a known event? By the way, vehicle audio is gone. No FM, bluetooth, phone, nothing.
submitted by fuckinshitshow to Honda [link] [comments]
2021.09.16 23:42 Gordy27510 Horse Trade
2021.09.16 23:42 kibelem A "melting carpet" work by Azerbaijani artist Faig Ahmed. Wonderful.
2021.09.16 23:42 StarZitizen What is going on with the new Walmart+ Site changes and app? Ordering is very complicated now.
Walmart is apparently trying to compete with Amazon. They want to.
2021.09.16 23:42 post_throwaway1 Parking spot wanted near Bloor and East Mall
I'm looking to rent one parking spot near Bloor and East Mall. I realize the same topic was posted this week, but unfortunately, finding a spot in the area has been quite the challenge. If you're interested in renting a spot, please message me!
I'd also be grateful for any other parking suggestions for the area. It seems like most of the larger parking lots are not an option (I heard of one person parking at the lot near Burnhamthorpe/East Mall but it's expensive and has to be renewed daily).
submitted by post_throwaway1 to Etobicoke [link] [comments]
2021.09.16 23:42 BagpipingBoxer Direct Hit- Snickers or Reese's
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2021.09.16 23:42 christherick66 Dm me for creepshot snap gc
2021.09.16 23:42 luovahulluus Help with diagnosing needed.
I have Gep-12A AIO FC, Mobula7 vtx+camera combo and a ExpressLRS EP2. I had just connected those parts (except vtx ground) and plugged the board to Betaflight. I got some beebs and flashing leds. Then I soldered the battery cord and camera ground. Now betaflight won't connect, there is no beebs but there is a brief flash on the red power led. After a few seconds Windows reports there has been a power surge on the USB port, unknown device needs more power than the port can support.
I measured the resistance between the battery leads. It raises slowly from 0 to little over 10kOhms.
Do I have a short somewhere, or do I just need a better USB port? Or what is going on?
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2021.09.16 23:42 RaylaFrost My attempt at writing "Winchester"
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2021.09.16 23:42 caliban969 [Tabletop RPGs] The Fall of the Forge: How a Groundbreaking TTRPG Collective Divided a Hobby and Fell Apart over Accusations of “Brain Damage”
My first post, please be gentle with me! I’m basically summarizing the following accounts. For first-hand perspectives, I’d recommend checking them out instead.
I wasn’t around while The Forge was active and the flame wars around it are pretty much ancient history to me. However I would say their ripples are still being felt today and that many core concepts espoused by The Forge live on, even if the actual “GNS theory” is rather defunct. But, I’m getting ahead of myself.
Tabletop Roleplaying Games, or "TTRPGs," such as Dungeons and Dragons revolve around taking on the role of a character and playing through scenarios orchestrated by a GM or Gamemaster who narrates events and portrays non-player characters (NPCs).
Though DnD is the most prevalent and well-known game outside the hobby, there are hundreds if not thousands of other RPGs that can play extremely differently from one another. There are many different schools of RPG design and even different editions of DnD have diverged drastically to the point later editions barely resemble older ones.
Despite a boom in the early ‘80s, the Satanic Panic put a dent in the hobby's growth that began to rebound in the ‘90s, especially once the release of Vampire: The Masquerade in 1991 reinvigorated the scene. Vampire was celebrated for its gothic tone, modern day setting, and emphasis on “storytelling” (this is going to be important). It was pretty omnipresent until the release of DnD 3rd Edition in 2002, when the pendulum swung to heroic fantasy and its open license policy resulted in a “D20 boom” of derived games.
While these sorts of traditional or “trad games” emphasizing limitless character options and campaign-based play with coffee table rulebooks became the baseline for the hobby, they weren’t universally beloved. For instance, many players who favoured the traditional low-fantasy dungeon crawls of older DnD editions would go on to pioneer the “Old School Renaissance” or “OSR” movement that has grown into a considerable slice of the hobby.
Others, however, moved in a different direction, exploring game design that was less focused on intricate combat systems and more on using rules and procedures to collaboratively create stories in particular styles. Many refer to these as “story games'' rather than “roleplaying games'' because they’re more focused on sharing control of the overarching narrative rather than solely embodying a single character, though that label has been criticized as exclusionary and kind of gatekeep-y.
Forged in Flame (Wars)
Hephaestus’s Forge, or later “The Forge,” was a site that started in 1999 and was relaunched as a forum in 2001 as a hub to discuss indie RPG design and publishing. But it quickly became associated with these sorts of “story games” and attempts to develop a unifying theory around RPGs called “GNS Theory” or “The Big Model,” derived from the earlier threefold model.
Love it or hate it, there’s little arguing just how influential The Forge was in the early 2000s. Many of today’s most well-known game designers got their start participating in The Forge and many classic texts were influenced by discussions there, such as Burning Wheel, Dogs in the Vineyard, Blades in the Dark and perhaps most significantly, Apocalypse World.
Unfortunately, The Forge was also the source of many bitter flame wars between its adherents who believed that their theory would define the future of the medium and its detractors who thought they were just a bunch of pretentious nerds who got off on spouting pseudo-academic jargon at each other.
However, a number of controversies resulted in a mass exodus from The Forge, most famously the use of the term “brain damaged” to describe people that opposed the forum’s theories.
Yeah, it was that bad.
Ron Edwards and The Forge are inseparable. He was basically the driving force behind many of the design concepts The Forge developed as well as an RPG-equivalent of the Theory of Evolution he called “GNS Theory” and later “The Big Model.” Essentially, his goal was to treat RPG design less as an artform or craft and more like a social science, complete with ontologies, taxonomies and really, really confusing jargon.
One thing that’s important to understand is that RPGs traditionally feature a hierarchical relationship between players and the Game Master. The Game Master is considered the principle storyteller responsible for designing the game world, often running players through pre-written storylines provided by adventure modules or their own creation. Some GMs favour more collaborative styles and others less, but most traditional games in this period made little effort to promote a more equal distribution of “narrative authority” between player and GM.
Some GMs use their sole authority to sideline player agency and basically force them “on the railroad,” where they passively experience a story with little opportunity to influence its direction, though this practice is frowned upon in most circles.
In particular, despite billing itself as a “storytelling game,” Vampire’s business model relied on sourcebooks and adventures that furthered a “metanarrative” of events going on in the official fiction that GMs could incorporate into their campaigns. Basically, Vampire games could be really, really railroady and that rubs some people the wrong way.
To many, Vampire failed to live up to its promise of being “a storytelling game of personal horror,” frequently degenerated into DBZ fights between super-powered vampire OCs in between batches of exposition from the GM’s unwritten novel.
One of these people was Ron Edwards, an academic who decided to self-publish his first RPG Sorcerer in 1996 after rejecting the terms laid out in a publisher’s deal. Sorcerer was very well-regarded and Edwards went on to win the "Diana Jones Award" in 2002.
A major advocate for indie publishing and cooperative storytelling games, Edwards was the co-founder and defacto leader of The Forge. Though many contributed to The Forge’s theories, he was the heart of the movement and the locus of much of its criticism.
His big rallying cry was an essay called “System Does Matter” in 1999, which outlined his core belief that the rules of a game naturally influence the kind of stories/experiences it’s suited to providing and that there are three core approaches or “creative agendas” play groups can pursue that a system can facilitate or discourage: Gamist, Simulatonist, and Narrativist. (This is a massively, massively simplified explanation.)
He wrote three further essays that discuss these creative agendas in greater detail (in particular Narrativism) but they are very, very long and assume familiarity with The Forge’s...unique vocabulary.
As I alluded to, Narrativism was The Forge’s darling, which basically means “mechanics that encourage creating a story at the table rather than a pre-written storyline or post-game recap.” This led to a slew of games with very novel mechanics that facilitated cooperative narrative control between players and game masters, treating the latter role more as a facilitator or referee rather than an authority figure. Some archetypal Forge games include My Life with Master, Trollbabes, and Dogs in the Vineyard.
However, the Forge’s definition of “Narrativist” – and the frequent implication that non-narrativist games were inferior – rubbed many people the wrong way.
You see, one of Edward’s and the GNS Theory’s more controversial positions was that creative agendas don’t mix. For instance, you can’t simultaneously satisfy narrativist and gamist play, because a player who wants to enjoy dramatic improv and another who wants to test out their build against increasingly difficult combat encounters want fundamentally different things from the game. At best, they can take turns having their brand of fun, but it falls on the GM to ensure they both get a fair share and don’t resent each other for monopolizing the table’s time.
Systems that Edwards and his followers felt were too broad and mixed approaches were deemed “incoherent,” basically meaning that the mechanics within the game were at odds with the stated goal of the game. For instance, “how is Vampire a game about storytelling if players have no ability to actually change the pre-written outcomes of the GM’s storyline?”
This naturally pissed off many, many fans of said “incoherent” systems who made up the vast majority of the RPG space and didn’t like being told “Actually, your favourite game is bad at telling stories and you should play a real RPG like Mormon Cowboy Simulator 2003.” IMO, shades of this same debate can be seen in many contemporary discussions of DnD 5e and why using it for any other purpose than fantasy heroics is an affront to God.
So, naturally there were some pretty bitter flame wars on RPG forums across the net where Forge-faithful faced off with people who thought they were “ruining the hobby.” Anecdotally, there was pretty considerable animosity between the OSR and story game crowds for a long time, and to this day I suspect diehards still think the other side is “playing RPGs wrong” even if they’re more polite about it.
“Literal Brain Damage”
So, if you haven’t gotten it by this point, Edwards was a man of very strong opinions and a unique way of expressing himself. As with many provocateurs, he lost sight of the line and took things a step too far in the interest of being edgy.
Things came to a head in a 2006 post on Vincent Baker’s blog, where he posited that traditional RPGs were so bad at facilitating player involvement in the story that they “literally” caused “brain damage” inhibiting players from being able to tell stories and keeping them lashed to the GM’s railroad. The only cure, of course, was narrativist games that could act as “prosthetics'' for the narratively-impared.
Here's the full quote, but it's pretty ugly.
"The most damaged participants are too horrible even to look upon, much less to describe. This has nothing to do with geekery. When I say "brain damage," I mean it literally. Their minds have been *harmed.*"
Naturally, many people including other Forge stalwarts called him out for making a very inappropriate and frankly ablest analogy. Edwards then apologized for his mistake and agreed that everyone should simply enjoy playing RPGs however they prefer.
Just kidding, he doubled down and started comparing railroady GMing to child abuse instead.
This not only caused quite a bit of drama on The Forge itself, but drew widespread condemnation and gave its detractors plenty of fuel for the fire whenever anyone tried to argue the merits of GNS Theory.
After its heyday in 2002-2003, the Forge entered a long period of decline until it was permanently shut down in 2012. According to Edwards, the forums had succeeded in their purpose – “Hundreds and hundreds of people contributed to the creation of a real model for this activity that we do. The Big Model is intact, and to this day stands without meaningful challenge.” (many would disagree with the latter statement.)
During the dwindling years, the “Forge Diaspora” moved on to other blogs and forums, though I think it’s fair to say most modern “pretentious story game discourse” is centered on Twitter. While they pretty much respond to any mention of “GNS” with a regretful shrug, many of The Forge’s most influential figures remain very well-regarded designers, such as the Bakers, Avery Alder (Monsterhearts, A Quiet Year), John Harper (Blades in the Dark, Lasers and Feelings), and – until recently – Luke Crane and Adam Koebel, though that whole shitstorm was well-covered by u/dalenacio.
For many, the lasting legacy of The Forge lies in the resources and community it offered for those getting into indie RPG publishing, especially with the rise of online distribution and Print on Demand technology. For better or worse, many bits of Forge-era theory and jargon are still passed around, though in many cases they’ve drifted from their original meanings. Or at least, contemporary readers have a different idea of what terms like “narrativist” or “simulationist” are supposed to mean when divorced from their intended context.
Ron Edwards has largely distanced himself from RPG discourse, though he still has an active Patreon and Discord. In his defence, while his beloved Big Model has been somewhat discredited/fallen by the wayside, some of his contributions to the hobby do live on. For instance, he is credited with the development of “Lines and Veils,” a widely-used safety tool used by RPG groups to discuss what content is permissible in their campaign.
The Forge’s archives are still up for posterity, including the core GNS canon. It’s a great read if you’re ever nostalgic for your first year media criticism course.
submitted by caliban969 to HobbyDrama [link] [comments]
2021.09.16 23:42 Tristano9 Lohnt
2021.09.16 23:42 VicWasTaken- You can kill and revive someone of a video game, who do you choose and why?
2021.09.16 23:42 OminousGloom Does anyone else live for that “right on!” at the end of Believe What I Say?
I don’t know if it’s been mentioned before, but it doesn’t happen anywhere else in the song and it’s so purely happy Kanye I just have to smile every time I hear it. Wanted to make an appreciation post for that and any other little moments on Donda that stand out.
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2021.09.16 23:42 j3rgan Posting here daily until I get a gf: Day 476
2021.09.16 23:42 Hanzeye Model Marina Jane
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2021.09.16 23:42 JacksVarietyTwitter I got perma banned from r/conservative
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2021.09.16 23:42 mrjesserush 25 bottom in NJ looking for older top for chat and/or IRL.
2021.09.16 23:42 Soggyoyster1 Vanity award to whoever can find me this ringtone ive been looking for. (first to reply with the song gets the award of course)
Alright so this is probably gonna be a bit of an oozy.
I've been searching for this ringtone that goes like this (i only have like 3-4 seconds of the start memorized but I've got a bit of info on it.)
So, it goes like this:
Bum bum bum bum bum, bu bu bu bum bum bum bum bum bu bu bu bu bu bu bu bum bu bu bu bu, bu bu bu bum bu bum bum. Then I think there's a little jingle near the end of that. I'm sure it was used on some kind of phone as a default ringtone and I know its been used in a few memes.
I have no idea how to get this ringtone and me searching it up isn't working either.
Thanks in advance!
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2021.09.16 23:42 AnxiousAmelia They're ready for sweater weather!
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